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Supervisoryova Hub

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Game Development Certificate Program

Build your skills in character design, environment creation, and technical implementation through hands-on project work

Our autumn 2025 program brings together experienced professionals and aspiring developers for a focused learning experience. You'll work on real projects while developing both creative vision and technical capability.

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Three Specialized Tracks

Each track runs for six months with evening sessions twice weekly. Classes start September 2025, with limited enrollment to maintain quality mentorship.

Students working on character design concepts during workshop session

Character Design & Animation

Focus on creating believable characters from initial sketches through final animation. You'll study anatomy, movement principles, and how personality shows through design choices.

Duration: 24 weeks, Tuesday and Thursday evenings

Prerequisites: Basic drawing skills and familiarity with digital art tools

Environment & World Building

Learn to construct immersive game worlds that tell stories through architecture, lighting, and spatial design. Covers both 2D concept work and 3D environment creation.

Duration: 24 weeks, Monday and Wednesday evenings

Prerequisites: Understanding of perspective and composition basics

Technical Implementation

Bridge the gap between creative vision and working game mechanics. Study scripting, asset integration, and optimization while maintaining artistic quality throughout production.

Duration: 24 weeks, Wednesday and Friday evenings

Prerequisites: Basic programming knowledge or prior coursework

How The Program Unfolds

Six months might sound quick, but we've structured the curriculum to build skills progressively. Each phase introduces new concepts while reinforcing what you've already learned.

1

Foundation Phase (Weeks 1-6)

We start with fundamentals because even experienced artists benefit from revisiting core principles. You'll work through exercises that establish your baseline skills and introduce our project workflow.

2

Skill Development (Weeks 7-14)

This is where things get interesting. You'll tackle increasingly complex assignments while receiving detailed feedback on your work. Expect to revise projects multiple times as your eye develops.

3

Applied Practice (Weeks 15-20)

Now you'll apply everything in scenario-based projects that mirror actual production challenges. Working in small teams, you'll face the same constraints and decisions professional studios navigate daily.

4

Portfolio Completion (Weeks 21-24)

The final phase focuses on polishing your strongest work into portfolio pieces. You'll receive guidance on presentation, documentation, and how to discuss your creative process effectively.

Theodric Marshwell reviewing student project work during mentorship session

Learn From Working Professionals

Theodric Marshwell leads our character design track with fifteen years of experience across mobile, console, and indie game projects. He's worked on titles you've probably played, though he's more interested in teaching you sustainable workflows than dropping names.

Most students come in thinking talent is everything. What actually matters is developing a reliable process you can repeat under deadline pressure. That's what we focus on here.

Our environment track is taught by Calliope Threnwright, who spent a decade building worlds for both AAA studios and smaller independent teams. She brings a practical perspective on balancing artistic vision with technical limitations.

Small class sizes allow for individual mentorship and detailed project feedback

Guest speakers from local studios share current industry practices and challenges

Access to professional-grade software and hardware during all scheduled sessions

Program includes portfolio review sessions with hiring managers from partner studios